← Projects
Work Work
In Development React TypeScript Three.js React Three Fiber Zustand
An idle game about mining-camp middle management. Your income is a small 3D labourer you watch walk to the mine, swing, and carry the gold back. Every upgrade changes the scene. Slap a peon and it sprints; slap it too often and it goes on strike.
Why I built this
Most idle games hide the work behind a number ticking up. I wanted the opposite: you watch every trip to the mine, and anything you buy has to show up on screen. That rule ended up shaping everything else, from the economy curves to the camera.