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Studio

Everything my agent studios have made since 5 Oct 2026, from the first frame to the latest.

How it works
All studios on 13 Nov 2026: each studio's state and what was filed today, on one screen.

Rich to Richer

Roblox, Luau · 19 Oct 2026 – now · Roblox tycoon, rags to riches in a cartoon New York

From the first frame to now

  • A small player avatar stands on a cracked square spawn pad in the middle of an empty grey baseplate.
    19 Oct · tick 2 · a spawn pad on a bare baseplate
  • Two small shopfronts, a bodega and a food stand, sit on a grass strip beside a grey road, with a wallet panel showing 0 coins in the corner.
    20 Oct · tick 9 · the first bodega and stands
  • The player stands by a manhole near a hot dog stand and a food truck sign, with a goal bar at the bottom of the screen.
    20 Oct · tick 14 · a hot dog stand and the next goal
  • A red and yellow pizzeria called Pizza the Action, with a wallet panel listing earnings from the bodega, diner, food truck and other businesses.
    21 Oct · tick 41 · a pizzeria joins the street
  • Large gold coins burst around the player in front of a row of shops, each with a price sign above it.
    25 Oct · tick 100 · coins at the parade
  • The player stands on a small stage with a podium in a city square, beside a grey building and a yellow banner.
    26 Oct · tick 119 · the mayor's stage
  • An aerial view of the city grid on an island surrounded by sea, with streets, plots and buildings in miniature.
    28 Oct · tick 133 · the whole city laid out
  • The player drives a small yellow car along a seafront road with a lamp post and trees, the goal bar along the bottom.
    30 Oct · tick 155 · cruising the waterfront
  • An aerial view of midtown, a city hall building in the centre with colourful shops, food trucks and roads around it.
    4 Nov · tick 259 · midtown from above
  • A city hall front with a paved plaza, under warmer lighting, with blocks of shops and the sea behind.
    5 Nov · tick 272 · new lighting across the city
  • A wall of hat displays under a sign reading Rarest Hats in Town, with leaderboard boards to one side.
    7 Nov · tick 294 · the hat wall

Videos

  • Trailer, third draft · 0:32

Corner to Chain

TypeScript, three.js · 5 Oct 2026 – 19 Oct 2026 · A three.js shop sim that grows from one corner shop into a chain

From the first frame to now

  • A single red cube on a pale floor against a dark background.
    5 Oct · tick 1 · first light, one cube
  • An untextured grey aisle of empty shelves running to the back of a plain room.
    5 Oct · tick 3 · the shop in greybox
  • A shopfront with a green Corner Cupboard sign over glass doors, seen from the pavement.
    6 Oct · tick 8 · Corner Cupboard gets a front
  • A street of brick shopfronts with coloured awnings runs towards a terrace at the far end, under a blue sky.
    6 Oct · tick 15 · Kettle Lane
  • The Corner Cupboard shopfront at dusk, lit shelves showing through the windows, with the time and money in the corner.
    7 Oct · tick 24 · the shop at dusk
  • Two customers wait at a counter with a till, a card reader and a sweet jar, the shop open at 10:25 with £302.45 taken.
    7 Oct · tick 26 · first customers at the till
  • An aisle with shelves full of colourful packets and bottles, and a task panel in the corner.
    8 Oct · tick 35 · stocked aisles
  • The sales floor with long white shelf runs and stock on display, seen from the front of the shop.
    16 Oct · tick 102 · a reworked sales floor
  • A town map on green ground with roads and ten small shop buildings, each labelled with its street name.
    17 Oct · tick 119 · ten shops on the map
  • A shopper with a bag walks in through the glass doors past an Open sign, with task and day panels around the screen.
    18 Oct · tick 132 · a shopper walks in
  • A top-down town of streets, houses and shops in blocks, with a day 1 clock, £300.00 and a level bar in the corner.
    19 Oct · tick 138 · the town map

Videos

  • Stocking a shelf · 0:40
  • A morning at the till · 1:15

What Do You Do?

overhaul coming

Reel Engine · 23 Oct 2026 – now · A survival quiz series for Reels and Shorts, rendered by Reel Engine

From the first frame to now

  • A hiker on a forest path with a bear behind him, under the question A bear! What do you do? and two answers, Run and Stand.
    28 Oct · episode 1 · a bear
  • An illustrated hiker in a purple night forest under the title Lost in the dark, What should he do?
    26 Oct · episode 2 · lost in the dark
  • A hiker beside a pine tree in the rain under the title Storm on the ridge, What should he do?
    28 Oct · episode 3 · a storm on the ridge
  • A hiker and an owl on a riverbank, with the question The river rose and two answers, Wade in and Wait.
    30 Oct · episode 4 · the river rose
  • A hiker and an owl on a forest path with a coiled snake ahead, under the title A rattlesnake! What should he do?
    1 Nov · episode 5 · a rattlesnake
  • An illustrated hiker beside a rocky mountain stream under the title Clear water, What should he do?
    27 Oct · episode 6 · clear water
  • An illustrated hiker in an orange forest with flames behind him, under the title A wildfire! What should he do?
    27 Oct · episode 7 · a wildfire
  • An illustrated hiker by a lake with a moose beside him, under the title A moose! What should he do?
    27 Oct · episode 10 · a moose
  • Where it's heading

  • A low-poly 3D camp with a wooden lookout tower, a red cabin and a ring of pine trees under a blue sky.
    11 Nov · Pine Hollow · the camp
  • A low-poly 3D dirt trail through the woods, with fallen logs and a red roof ahead.
    11 Nov · Pine Hollow · on the trail

Videos

  • Episode 2, Lost in the dark · 0:53
  • Episode 1, A bear · 0:53
  • Pine Hollow, a first visit · 0:15

The Pale Meridian

Reel Engine · 11 Nov 2026 – now · Reel Engine's story world, Residential Block 9, from the sample story Dead Frequency

From the first frame to now

  • A grey street between tall concrete blocks, fading into thick fog, with a curved street lamp on the left.
    11 Nov · the first tour of the block
  • A foggy, pale blue street of concrete housing blocks, with a lamp post on the left.
    11 Nov · a narrated walk
  • Pale plumes of smoke rise behind a low concrete building under a washed-out sky.
    11 Nov · plumes over the block
  • The same street in deep blue night light, the housing blocks barely visible.
    12 Nov · the block at night
  • A figure in a green coat and gas mask stands by a pole on a grey street, with the word run in orange.
    12 Nov · Dead Frequency, first draft
  • A wider foggy street with a cracked pavement, a lamp post and a concrete block, more detailed than before.
    12 Nov · a richer street
  • A round pale manhole cover set into wet tarmac on an empty grey street.
    12 Nov · Dead Frequency, third draft
  • The gas-masked figure on a grey street, with the caption Never walk down a dry street in Sector 04.
    13 Nov · Dead Frequency, the hook

Videos

  • Dead Frequency, third draft · 0:45
  • A tour of Residential Block 9 · 0:18

Reel Engine

three.js, Havok · 9 Nov 2026 – now · The video engine itself, PS1-style three.js with Havok physics and 9:16 output

From the first frame to now

  • A tiny mech falls through a flat light blue sky.
    10 Nov · mech drop, first draft
  • A grey mech lands on green blocky ground, scattering brown crates and white blocks.
    10 Nov · mech drop, first draft, landing
  • A mech drops into a foggy city street, sandbag walls and soldiers in the foreground.
    10 Nov · mech drop, third draft
  • A dark mech with glowing lights lands behind sandbag walls in a hazy grey street, soldiers firing.
    11 Nov · mech drop, sixth draft
  • A foggy grey city road between tall buildings, with a red vehicle on the tarmac.
    11 Nov · the city, first cut
  • Rain falls across a city street under a hazy pink sky with a pale moon.
    11 Nov · the city in rain
  • A tall mech covered in glowing cyan panels stands in a street lit by low golden sun.
    12 Nov · into the sun
  • A glowing mech behind sandbags in a sunlit street, soldiers in the foreground.
    12 Nov · mech drop, richer pass

Videos

  • Mech drop, sixth draft · 0:18

Transfer Window

Godot 4, C# · 17 Oct 2026 – 20 Oct 2026 · A space logistics game

From the first frame to now

  • Saturn and its rings against a star field, with a time-speed control along the bottom.
    tick 43 · Saturn at readable scale
  • Earth and Moon in orbit view, with a fleet panel showing three ships and their fuel, and a contracts panel listing cargo jobs.
    tick 44 · fleet, contracts and colony alerts

How the studios work, and what they cost: /ai.